Resilience: Shields take 30% less damage from monsters.
Deviant Energy Defence: Summoning or handling a deviation grants a shield worth 30% of max HP for 30s. While this shield is active, weapon and status damage taken are reduced by 10%.
Shield Protection: While shield exceeds 40% of max HP: damage reduction +10% and damage dealt +10%.
Light Weapon Mastery: +15% damage when wielding pistols, LMGs or melee weapons.
Status Enhancement: +15% status damage for 3s after hitting a weakspot.
Elemental Sense: After dealing elemental damage: corresponding elemental damage +25% for 4s.
Blazing Detonation: Inflicting Burn on an already burning target immediately deals 1 instance of Burn damage, cooldown 3s, and grants +25% Burn damage for 10s.
Energy Surge: At nighttime, deviations recover 1 Deviant Power every 8s.
Build notes
Burn Crit variation. Gilded Gloves unlock Burn critical hits using character Crit Rate and grant +20% Burn Crit DMG. Retrusion Explosion alternative: against Burning targets, +8% Crit Rate and +20% Crit DMG; pictured substats: +6% Burn DMG, +15% Burn Trigger Time, +6% Blaze DMG and +3% All DMG Boost. These bonuses are conditional and must not be counted as permanent. Chest/pants and boot hides follow the Hide Guide. Calculator: separate weapon crit and Burn crit; do not assume Burn crits without Gilded Gloves.