{
  "version": "2026-10-20",
  "weapons": [
    {
      "id": "kam",
      "name": "KAM · Abyss Glance",
      "type": "Frost Vortex",
      "damage": 285,
      "rpm": 600,
      "mag": 50,
      "crit": 6,
      "critDamage": 30,
      "weakspot": 55,
      "key": "Covert Walker Shirt",
      "effect": "Hits trigger Frost Vortex: 7s cooldown, reduced by 0.5s per hit. Hitting non-Metas within Frost Vortex grants +5% final Frost Vortex damage, up to 10 stacks. +30% Frost elemental damage; +100% Frost Vortex damage frequency. Vortices triggered on Metas deal 30% damage.",
      "reloadSeconds": 1.5
    },
    {
      "id": "sks",
      "name": "SKS · Pathfinder",
      "type": "Frost Vortex",
      "damage": 684,
      "rpm": 257,
      "mag": 20,
      "crit": 5,
      "critDamage": 40,
      "weakspot": 50,
      "key": "Snowdrift Top",
      "effect": "On hit: Frost Vortex, 5s cooldown, reduced by 1s per hit. 60% chance on hit to generate Deviant Particles; pickup grants charges, maximum 10. Charged shots consume charges and launch a penetrating ice spike for 110% Attack as Ice Elemental Status damage; benefits from Frost Vortex damage bonuses, deals 20% damage to Metas. +30% Ice elemental damage; charged shots add +8% for 15s, up to 3 stacks.",
      "reloadSeconds": 1.5
    },
    {
      "id": "bow",
      "name": "Compound Bow · Burden of Betrayal",
      "type": "Bounce",
      "damage": 969,
      "rpm": 65,
      "mag": 1,
      "crit": 5,
      "critDamage": 45,
      "weakspot": 25,
      "key": "Sharp Blade Pants",
      "effect": "Attacks always trigger Bounce, with +2 Bounce targets. +1 Bounce, and another +1 at full charge. +100% reload efficiency. Hits and Bounce hits apply Echo, maximum 4 stacks, lasting 15s. Full charge: +20% Bounce damage and +35% crit rate. A Bounce hit deals additional Bounce weapon damage equal to Echo stacks ×80%, then consumes Echo; cooldown 1s per target. If no enemies are available to Bounce to after a hit, +2 Bounces. Bounce deals 50% damage to Metas; Echo multiplier is 40% per stack against Metas.",
      "reloadSeconds": 1
    },
    {
      "id": "sn",
      "name": "SN700 · Finale",
      "type": "Shrapnel",
      "damage": 1330,
      "rpm": 40,
      "mag": 5,
      "crit": 10,
      "critDamage": 30,
      "weakspot": 45,
      "key": "Cage Helmet",
      "effect": "40% chance on hit to trigger Shrapnel; weakspot hits always trigger it. Shrapnel can hit the originally struck part. Each Shrapnel trigger grants Reverb, maximum 4 stacks; each adds 1 Shrapnel hit part and reduces recoil by 7%. Reloading or swapping removes Reverb. Each stack grants +5% last-bullet damage. At 3+ Reverb stacks, last-bullet Shrapnel triggers additional times equal to the stack count.",
      "reloadSeconds": 1.5
    },
    {
      "id": "kvd",
      "name": "KVD · Boom! Boom!",
      "type": "Burn",
      "damage": 319,
      "rpm": 500,
      "mag": 100,
      "crit": 10,
      "critDamage": 30,
      "weakspot": 40,
      "key": "BBQ Gloves",
      "effect": "18% chance on hit to apply Burn. Hits cause an explosion for 300% Psi Intensity as Blaze damage within 5m, cooldown 2s; 40% damage against Meta-Humans. The explosion applies 1 Burn stack to non-Meta-Humans. +30% Blaze elemental damage.",
      "reloadSeconds": 2.5
    },
    {
      "id": "jaws",
      "name": "DE.50 · Jaws",
      "type": "Unstable Bomber",
      "damage": 939,
      "rpm": 190,
      "mag": 9,
      "crit": 6,
      "critDamage": 25,
      "weakspot": 60,
      "key": "Sleek Leather Jacket",
      "effect": "Every 3 weapon hits trigger Unstable Bomber. Critical weapon shots count as 2 hits and have a 30% chance to trigger Unstable Bomber. Unstable Bomber can crit and gains +35% crit rate, stacking with character crit rate.",
      "reloadSeconds": 1
    },
    {
      "id": "socr",
      "name": "SOCR · The Last Valor",
      "type": "Shrapnel",
      "damage": 330,
      "rpm": 515,
      "mag": 30,
      "crit": 6,
      "critDamage": 27,
      "weakspot": 60,
      "key": "Cage Helmet",
      "effect": "Every 4 weapon hits trigger Shrapnel; critical hits count as 2. For 1s after a crit, Shrapnel triggers 1 additional time. +30% Shrapnel crit damage.",
      "reloadSeconds": 1.5
    },
    {
      "id": "m4",
      "name": "M416 · Silent Anabasis",
      "type": "Frost Vortex",
      "damage": 240,
      "rpm": 750,
      "mag": 36,
      "crit": 6,
      "critDamage": 27,
      "weakspot": 60,
      "key": "Snow Camo Gloves",
      "effect": "12% chance on hit to trigger Frost Vortex. Hits generate Ice Crystals, cooldown 1.5s, duration 15s. Expiry explosion: 100% Psi Intensity as Frost Vortex damage; shooting a crystal increases this to 350%. Crystals deal 40% damage to Metas. +30% Frost elemental damage; each shattered crystal adds +8% for 15s, up to 3 stacks.",
      "reloadSeconds": 1.5
    },
    {
      "id": "mg",
      "name": "MG4 · Conflicting Memories",
      "type": "Shrapnel",
      "damage": 235,
      "rpm": 700,
      "mag": 75,
      "crit": 8,
      "critDamage": 30,
      "weakspot": 35,
      "key": "Cage Helmet",
      "effect": "Every 6 weapon hits trigger Shrapnel. After reloading or every 12 cumulative hits, the next Shrapnel becomes Memory Storm, simultaneously applying one Shrapnel instance to all targets in range. Each Shrapnel application grants 0.5s Super Armor. +2 Shrapnel body parts hit; Shrapnel damage rate +20%.",
      "reloadSeconds": 2.5
    },
    {
      "id": "pdw",
      "name": "PDW90 · Holographic Resonance",
      "type": "The Bull’s Eye",
      "damage": 171,
      "rpm": 900,
      "mag": 50,
      "crit": 8,
      "critDamage": 45,
      "weakspot": 30,
      "key": "Bloodstained Tracker Boots",
      "effect": "20% chance on hit to apply Bull’s Eye. Every 11 hits cause AoE weapon damage equal to 800% Attack. AoE deals 30% damage against Metas. AoE hits on marked targets restore 3% ammo, maximum 15% per instance. +20% crit rate against marked targets.",
      "reloadSeconds": 1.5
    },
    {
      "id": "aug",
      "name": "AUG · Electron Cloud",
      "type": "Power Surge",
      "damage": 251,
      "rpm": 720,
      "mag": 40,
      "crit": 10,
      "critDamage": 25,
      "weakspot": 60,
      "key": "Mayfly Goggles",
      "effect": "30% chance on hit to apply Power Surge. First hit after reload creates a 4m electromagnetic zone for 7s; maximum one, renewed on creation. Power Surge within the zone generates an electric orb. Orbs bounce up to 10 times; enemy hits deal Shock damage equal to 42% Psi Intensity. +30% Shock elemental damage.",
      "reloadSeconds": 1.5
    },
    {
      "id": "aws",
      "name": "AWS.338 · Bullseye (Bingo)",
      "type": "The Bull’s Eye",
      "damage": 2310,
      "rpm": 40,
      "mag": 5,
      "crit": 2,
      "critDamage": 26,
      "weakspot": 95,
      "key": null,
      "effect": "Weakspot hits have a 70% chance to mark. First weapon hit after switching always applies Bull’s Eye. Hits on non-Meta-Humans grant +25% weakspot damage for 10s, up to 4 stacks; switching removes half the stacks. Weakspot kills on non-Meta-Humans grant +15% Attack for 20s.",
      "reloadSeconds": 1.5
    },
    {
      "id": "ebr",
      "name": "EBR-14 · Octopus Grilled Rings",
      "type": "Burn",
      "damage": 589,
      "rpm": 300,
      "mag": 20,
      "crit": 25,
      "critDamage": 40,
      "weakspot": 50,
      "key": "Gilded Gloves",
      "effect": "50% chance to apply Burn on hit. At maximum Burn stacks, creates a 6m fire ring spreading Burn damage at Burn frequency. Burn DMG +75%; maximum Burn stacks −3; weapon feature grants +20 percentage points Crit Rate (included in 25% displayed Crit Rate).",
      "reloadSeconds": 1.5
    }
  ],
  "keys": {
    "Covert Walker Shirt": {
      "slot": 2,
      "effect": "Frost Vortex collapses toward its center, continuously pulling enemies within 1.5× its range."
    },
    "Snowdrift Top": {
      "slot": 2,
      "effect": "Picking up Deviant Particles grants one additional charge stack and +25% weapon and status damage for 25s."
    },
    "Sharp Blade Pants": {
      "slot": 3,
      "effect": "Bounce triggers one additional time."
    },
    "Cage Helmet": {
      "slot": 0,
      "effect": "Shrapnel triggers one additional time."
    },
    "BBQ Gloves": {
      "slot": 4,
      "effect": "Burn frequency increases with Burn stacks, up to +100%."
    },
    "Sleek Leather Jacket": {
      "slot": 2,
      "effect": "Unstable Bomber final damage +2% per meter between player and trigger point."
    },
    "Gas-Tight Helmet": {
      "slot": 0,
      "effect": "Maximum Shrapnel hit parts limited to 1; Shrapnel damage coefficient 150%."
    },
    "Snow Camo Gloves": {
      "slot": 4,
      "effect": "Shattering an Ice Crystal launches 4 ice missiles at nearby enemies. Each deals status damage equal to 50% Psi Intensity, benefits from Frost Vortex damage bonuses and deals 40% damage to players."
    },
    "Bloodstained Tracker Boots": {
      "slot": 5,
      "effect": "Applying Bull’s Eye to an already marked target grants +20% Attack for 5s and spreads Bull’s Eye to a nearby target."
    },
    "Mayfly Goggles": {
      "slot": 0,
      "effect": "Power Surge triggers one additional time; Power Surge damage coefficient −30%."
    },
    "Gilded Gloves": {
      "slot": 4,
      "effect": "Unlocks critical hits for Burn using character Crit Rate; Burn Crit Rate +20% and Burn Crit DMG +20%. These bonuses apply to Burn, not direct weapon hits."
    }
  },
  "sets": {
    "Savior": {
      "tiers": {
        "2": "While shielded: +10% weapon and status damage.",
        "3": "On hit, consume 8% current HP to generate a shield worth 5% max HP for 30s. HP consumption grants +5% weapon and status damage per stack, up to 4 stacks, for 12s. When shield exceeds 40% max HP, landed hits refresh the damage buff and shield duration."
      }
    },
    "Dark Resonance": {
      "tiers": {
        "1": "Deviant ultimate generates a 10% shield for 10s.",
        "2": "While Deviant ability is on cooldown: +12% weapon and status damage."
      }
    },
    "Lonewolf": {
      "tiers": {
        "1": "+10% magazine capacity.",
        "2": "+5% crit rate."
      }
    },
    "Renegade": {
      "tiers": {
        "1": "+10% reload speed.",
        "2": "+10% weakspot damage."
      }
    }
  },
  "hides": {
    "Lunar Rabbit": "Mask: +5% elemental damage; +10% when HP is below 30%. Boots: +8% jump height, +16% at low HP. Four Lunar Rabbit hides: Soaring Leap grants +20% weakspot damage while shooting airborne.",
    "Lunar Wolf": "Boots: +5% movement speed, +10% at low HP. Also offered as a chest/pants alternative.",
    "Lunar Wool": "Boots: +8% roll speed, +16% at low HP. Helmet is the standard recommendation.",
    "Wasteland Wolf": "Chest/pants: +20% max stamina and +5% movement speed.",
    "Starfall Cowhide": "Mask: +8% weapon damage when stamina is 120 or higher; doubles to +16% while airborne, with the same stamina requirement.",
    "Current Visional": "Gloves: match the active Visional Wheel. Starfall grants +10% Gravity Crystal yield, or +20% while airborne. Lunar grants +20% Lunar Whispers, or +40% when HP is below 30%. These are resource bonuses, not direct damage bonuses."
  },
  "limitations": [
    "Direct-hit estimates only: weapon procs are not included in DPS.",
    "Mod and calibration choices are references until their complete effects are integrated.",
    "Base armor HP/Psi and other character attributes need optional inputs.",
    "Reference weapon stats are Tier V, six-star blueprint values from supplied screenshots.",
    "No automatic buff uptime, enemy defense, range falloff or damage resistance simulation.",
    "EBR-14 Burn tick damage, stack frequency and fire-ring damage are not modeled until verified coefficients are available. Retrusion Explosion: +8% Crit Rate and +20% Crit DMG only while hitting Burning enemies; its pictured substats are reference values, not automatically simulated."
  ],
  "gloveHides": {
    "Starfall": {
      "resource": "Gravity Crystal yield",
      "basePct": 10,
      "airbornePct": 20
    },
    "Lunar": {
      "resource": "Lunar Whispers",
      "basePct": 20,
      "hpBelow30Pct": 40
    }
  },
  "internalNotes": {
    "pdwRadius": "Screenshot radius text malformed; no radius is modeled.",
    "bbqScaling": "Per-stack scaling is unconfirmed.",
    "mayflyCoefficient": "Exact −30% coefficient interpretation needs testing.",
    "darkResonanceShield": "Shield HP basis is unconfirmed.",
    "wastelandStacking": "Two-piece stacking is unconfirmed; engine counts one bonus.",
    "frugalDuration": "No duration or stack limit supplied; manual conditional toggle only."
  },
  "sniperCalibrations": {
    "none": {
      "name": "No calibration",
      "effect": "Use the weapon’s reference stats.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0
    },
    "rapid": {
      "name": "Rapid Sniper",
      "effect": "Bolt-pulling speed +50%; post-fire delay −50%; reload efficiency +15%; Attack −10%. Bolt-cycle bonuses affect firing phases, not a flat increase to all weapon RPM.",
      "attackPct": -10,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 15,
      "boltPullingSpeedPct": 50,
      "postFireDelayPct": -50
    },
    "frugal": {
      "name": "Frugal Sniper",
      "effect": "After missing a shot, automatically reload 1 bullet and gain +15% weapon damage. Enable the missed-shot condition to apply the damage bonus.",
      "attackPct": 0,
      "weaponDamagePct": 15,
      "reloadEfficiencyPct": 0
    },
    "portable": {
      "name": "Portable Sniper",
      "effect": "Movement speed while aiming +50%; movement speed while holding the gun +12.5%; speed while holding the gun +50%.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "aimMovementPct": 50,
      "holdingMovementPct": 12.5,
      "holdingSpeedPct": 50
    },
    "rapidAR": {
      "name": "Rapid Assault Rifle",
      "effect": "Fire rate +20%; reload efficiency +10%; Attack −10%.",
      "attackPct": -10,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 10,
      "fireRatePct": 20
    },
    "heavyAR": {
      "name": "Heavy Assault Rifle",
      "effect": "Magazine capacity +75%; reload efficiency −10%.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": -10,
      "magazinePct": 75
    },
    "precisionAR": {
      "name": "Precision Assault Rifle",
      "effect": "Attack +25%; range +40%; fire rate −10%.",
      "attackPct": 25,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "fireRatePct": -10,
      "rangePct": 40
    },
    "precisionBow": {
      "name": "Precision Bow",
      "effect": "Attack +12.5%; range +20%; reload efficiency −15%.",
      "attackPct": 12.5,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": -15,
      "rangePct": 20
    },
    "portableBow": {
      "name": "Portable Bow",
      "effect": "Movement speed while aiming +50%; bow draw speed +50%; weapon switching speed +50%; movement speed while holding the weapon +12.5%. Draw speed affects the draw phase, not the entire firing cycle.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "aimMovementPct": 50,
      "drawSpeedPct": 50,
      "switchingSpeedPct": 50,
      "holdingMovementPct": 12.5
    },
    "portablePistol": {
      "name": "Portable Pistol",
      "effect": "Movement speed while aiming +50%; weapon switching speed +50%; movement speed while holding the gun +12.5%.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "aimMovementPct": 50,
      "switchingSpeedPct": 50,
      "holdingMovementPct": 12.5
    },
    "precisionPistol": {
      "name": "Precision Pistol",
      "effect": "Attack +25%; range +40%; fire rate −10%.",
      "attackPct": 25,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "fireRatePct": -10,
      "rangePct": 40
    },
    "rapidPistol": {
      "name": "Rapid-Shot Pistol",
      "effect": "Fire rate +25%; range +40%; Attack −15%.",
      "attackPct": -15,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "fireRatePct": 25,
      "rangePct": 40
    },
    "rapidLMG": {
      "name": "Rapid LMG",
      "effect": "Fire rate +10%; accuracy −50%. After 2s continuous fire, gain another +10% fire rate.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "fireRatePct": 10,
      "continuousFireRatePct": 10,
      "accuracyPct": -50
    },
    "assaultLMG": {
      "name": "Assault LMG",
      "effect": "Attack +25%; magazine capacity −30%; accuracy −50%.",
      "attackPct": 25,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "magazinePct": -30,
      "accuracyPct": -50
    },
    "steadyLMG": {
      "name": "Steady LMG",
      "effect": "Stability +40%; while crouching, gain an additional +60% stability.",
      "attackPct": 0,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "stabilityPct": 40,
      "crouchStabilityPct": 60
    },
    "assaultSMG": {
      "name": "Assault SMG",
      "effect": "Attack +20%; magazine capacity −25%; accuracy −50.",
      "attackPct": 20,
      "weaponDamagePct": 0,
      "reloadEfficiencyPct": 0,
      "magazinePct": -25,
      "accuracyPoints": -50,
      "source": "https://gamingwithdaopa.ellatha.com/once-human/calibration-list/"
    }
  },
  "sniperWeaponIds": [
    "sks",
    "sn",
    "aws",
    "ebr"
  ],
  "calibrationFamilies": {
    "sniper": {
      "weaponIds": [
        "sks",
        "sn",
        "aws",
        "ebr"
      ],
      "choices": [
        "none",
        "rapid",
        "frugal",
        "portable"
      ]
    },
    "assault": {
      "weaponIds": [
        "kam",
        "socr",
        "m4",
        "aug"
      ],
      "choices": [
        "none",
        "rapidAR",
        "heavyAR",
        "precisionAR"
      ]
    },
    "bow": {
      "weaponIds": [
        "bow"
      ],
      "choices": [
        "none",
        "precisionBow",
        "portableBow"
      ]
    },
    "pistol": {
      "weaponIds": [
        "jaws"
      ],
      "choices": [
        "none",
        "portablePistol",
        "precisionPistol",
        "rapidPistol"
      ]
    },
    "lmg": {
      "weaponIds": [
        "kvd",
        "mg"
      ],
      "choices": [
        "none",
        "rapidLMG",
        "assaultLMG",
        "steadyLMG"
      ]
    },
    "smg": {
      "weaponIds": [
        "pdw"
      ],
      "choices": [
        "none",
        "assaultSMG"
      ]
    }
  },
  "cradles": {
    "resilience": {
      "name": "Resilience",
      "group": "fixed",
      "effect": "Shields take 30% less damage from monsters."
    },
    "deviantDefence": {
      "name": "Deviant Energy Defence",
      "group": "fixed",
      "effect": "Summoning or handling a deviation grants a shield worth 30% of max HP for 30s. While this shield is active, weapon and status damage taken are reduced by 10%."
    },
    "shieldProtection": {
      "name": "Shield Protection",
      "group": "fixed",
      "effect": "While shield exceeds 40% of max HP: damage reduction +10% and damage dealt +10%."
    },
    "lightMastery": {
      "name": "Light Weapon Mastery",
      "group": "mastery",
      "effect": "+15% damage when wielding pistols, LMGs or melee weapons."
    },
    "heavyMastery": {
      "name": "Heavy Weapon Mastery",
      "group": "mastery",
      "effect": "+15% damage when wielding assault rifles, shotguns or heavy weapons."
    },
    "precisionMastery": {
      "name": "Precision Weapon Mastery",
      "group": "mastery",
      "effect": "+15% damage when wielding bows, SMGs or sniper rifles."
    },
    "tacticalCombo": {
      "name": "Tactical Combo",
      "group": "rotation",
      "effect": "+15% weapon damage for 4s after reloading or switching weapons."
    },
    "statusEnhancement": {
      "name": "Status Enhancement",
      "group": "rotation",
      "effect": "+15% status damage for 3s after hitting a weakspot."
    },
    "deadlyCombo": {
      "name": "Deadly Combo",
      "group": "specialization",
      "effect": "After triggering Bounce or Shrapnel: bullet-effect damage +25% for 4s."
    },
    "elementalSense": {
      "name": "Elemental Sense",
      "group": "specialization",
      "effect": "After dealing elemental damage: corresponding elemental damage +25% for 4s."
    },
    "steadyHand": {
      "name": "Steady Hand",
      "group": "specialization",
      "effect": "While a weapon buff such as Fortress Warfare or Fast Gunner is active: weapon damage +10% and weakspot damage +25%."
    },
    "markedStrike": {
      "name": "Marked Strike",
      "group": "specialization-or-utility",
      "effect": "+20% weakspot damage against targets marked with Bull’s Eye."
    },
    "robust": {
      "name": "Robust",
      "group": "specialization",
      "effect": "Light strikes grant +5% melee damage; heavy strikes grant +10%. Effects stack up to +25% and last 8s."
    },
    "extremeFreezing": {
      "name": "Extreme Freezing",
      "group": "keyword",
      "keyword": "Frost Vortex",
      "effect": "Dealing Frost elemental damage grants +2.5% Frost Vortex damage and inflicts 3% slow per stack, up to 10 stacks. At full stacks, freezes the target, once per target."
    },
    "blazingDetonation": {
      "name": "Blazing Detonation",
      "group": "keyword",
      "keyword": "Burn",
      "effect": "Inflicting Burn on an already burning target immediately deals 1 instance of Burn damage, cooldown 3s, and grants +25% Burn damage for 10s."
    },
    "invincibleStrike": {
      "name": "Invincible Strike",
      "group": "keyword",
      "keyword": "Shrapnel",
      "effect": "After weakspot damage: +2.5% Shrapnel damage and +3.5% Shrapnel crit damage for 6s per stack, up to 10 stacks. At full stacks, damage lost to distance is reduced by 50%."
    },
    "bounceRampage": {
      "name": "Bounce Rampage",
      "group": "keyword",
      "keyword": "Bounce",
      "effect": "Triggering Bounce grants +5% Bounce damage for 15s, up to 5 stacks."
    },
    "explosivesBonus": {
      "name": "Explosives Bonus",
      "group": "keyword",
      "keyword": "Unstable Bomber",
      "effect": "Triggering Unstable Bomber grants +5% Unstable Bomber damage for 8s, up to 5 stacks."
    },
    "heavyStrike": {
      "name": "Heavy Strike",
      "group": "keyword",
      "keyword": "Fortress Warfare",
      "effect": "Fortress Warfare range +50%. Activating Fortress Warfare grants +25% weapon damage for 8s; switching weapons removes the effect."
    },
    "transientImpact": {
      "name": "Transient Impact",
      "group": "keyword",
      "keyword": "Power Surge",
      "effect": "After Power Surge damage: +2.5% Power Surge damage for 6s per stack, up to 10 stacks."
    },
    "bountyHunter": {
      "name": "Bounty Hunter",
      "group": "keyword",
      "keyword": "Bullseye",
      "effect": "First marking a target grants +2% Attack for 15s, up to 5 stacks; switching weapons removes this effect. Renewing a mark grants +3% weapon damage for 10s, up to 5 stacks."
    },
    "fastPursuit": {
      "name": "Fast Pursuit",
      "group": "keyword",
      "keyword": "Fast Gunner",
      "effect": "Triggering Fast Gunner randomly grants +3% Attack, +3% crit rate or +8% crit damage for 12s, up to 5 stacks. Removed when switching weapons."
    },
    "brawlBoost": {
      "name": "Brawl Boost",
      "group": "keyword",
      "keyword": "Melee",
      "effect": "Melee damage grants +5% damage reduction and +5% movement speed for 6s, up to 5 stacks. Removed when switching weapons."
    },
    "energySurge": {
      "name": "Energy Surge",
      "group": "utility",
      "effect": "At nighttime, deviations recover 1 Deviant Power every 8s."
    }
  }
}
